
Engage Your Players or Lose Them: Why It Matters
Every Dungeon Master has seen it—that one player sitting back, eyes glazed over, silently doodling on their character sheet. Maybe they’re politely waiting for their turn, or maybe they’re mentally planning dinner. Either way, they’re not engaged, and that’s a problem.
In this episode of The Wizard’s Respite Sanctorum, we dug into one of the most overlooked (but crucial) elements of running a TTRPG: keeping players engaged. Engagement isn’t just about making things “fun.” It’s about pulling players into the world so deeply that they care about what happens next. When players are engaged, their choices feel weighty, their characters feel real, and the story feels alive.
The problem? Engagement doesn’t happen by accident. It takes awareness, creativity, and, sometimes, brutal honesty with yourself as a GM. If the table feels flat or if a session bombs, the culprit is often a lack of meaningful player interaction. Not every game needs to be non-stop excitement, but players need to matter in the world you’ve built. If they’re not contributing, they’re not invested.
That’s why we’re unpacking tips, tricks, and horror stories about how to engage your players—whether they’re introverts, chaos gremlins, or deep roleplayers. No matter your GM style, mastering player engagement can transform your sessions from “meh” to legendary.
Splitting the Party? Engage Everyone with Timing and Cliffhangers
Ah yes, the infamous words: “Let’s split up.” You can feel your GM soul tighten. Suddenly, what was a fun group story becomes a delicate juggling act. But here’s the deal—splitting the party isn’t always the villain. It can actually be a powerful tool if you know how to keep everyone engaged while it’s happening.
In this episode, we talked about one of the biggest engagement killers in TTRPGs: players sitting around doing nothing while everyone else gets the spotlight. The time math can get ugly. If you give each player 15 minutes of solo time and you’ve got five players, some of them are stuck waiting almost an hour for their next turn. That’s a one-way ticket to disengagement city.
So, how do you fix it? One method we recommend: set a timer. Literally. Use five to seven minutes max per player and keep it moving. But don’t just cut things off—switch scenes on a cliffhanger. A tense roll, a sudden twist, or even a dramatic choice can keep everyone curious and listening. This pacing trick turns solo moments into table-wide suspense generators.
Another hot tip? Follow the dice. Every time you ask for a roll, jump to the next player. It’s a natural break and adds built-in tension. Players stay engaged not just in their own scene, but in the stories playing out around them.
Splitting the party doesn’t have to split your session’s energy—just keep things sharp, short, and suspenseful, and you’ll keep everyone engaged.
How to Engage Players During Group Play (Even the Quiet Ones)
Let’s face it—splitting the party is one problem. But what about when everyone’s together and someone still checks out? Maybe they don’t talk much. Maybe they’re just not connecting with the scene. Maybe they’re doodling a sword with flames on it for the 15th time. Group play doesn’t guarantee group engagement.
In this part of the show, we got into the subtle art of spotting disengagement and doing something about it—without making it awkward. If someone’s gone quiet, they might be waiting for a reason to participate. That’s your cue to throw them a bone. Or better yet, an NPC.
A random shopkeeper. A drunk gnome. A clumsy pickpocket who just targeted the least engaged player at the table. These moments don’t need deep backstories—they just need to force interaction. When a disengaged player suddenly becomes the focus, it pulls them back into the world in a natural, story-driven way.
We also talked about giving each player their “thing” to do in every scene. If you’ve got a character with economic skills, throw in a quick appraisal check. Got someone with arcane knowledge? Let them solve a magical clue mid-dungeon. Think in terms of opportunities, not obstacles. You don’t need complex mechanics—just give everyone something crunchy to chew on.
Bottom line? Every player wants to feel like their character matters. Whether it’s combat or conversation, finding ways to engage quiet players will turn your group scenes into collaborative gold.
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