
Lets Get Cancelled!
In this episode of The Wizards Respite, your hosts Ash from The Wizards Respite and Zachariah from Old Man Gaming dive into a hot-button topic. The discussion centers on the recent changes in the language used in tabletop role-playing games (TTRPGs), particularly the transition from using the term “race” to “species” in game systems like Dungeons & Dragons (D&D).
Listener Feedback and Villains in TTRPGs
Before diving into the main topic, the hosts address listener comments. Asylum 66 left a comment related to the previous episode on game masters and storytelling. The hosts briefly revisit the idea of letting the dice tell the story versus controlling the narrative as a game master. Zachariah shares a humorous anecdote about a disastrous dice roll that led to a player breaking both legs in-game.
The Transition from “Race” to “Species” in TTRPGs
The core of the episode is a discussion about the shift from using the term “race” to “species” in D&D and other TTRPGs. The conversation covers the historical context of why “race” was originally used and why there’s a push to change the terminology now. Ash and Zachariah agree that the change is primarily due to the word “race” carrying real-world connotations that don’t necessarily fit within a fantasy setting where elves, orcs, and goblins are distinct species rather than races.
Initial Reactions and Emotional Responses
Both hosts express confusion over the emotional backlash the change has sparked. Zachariah notes that much of the outrage may stem from a general resistance to change, as people become attached to long-standing terminologies. Ash suggests that much of the outrage could be attributed to Wizards of the Coast’s (WotC) recent history of controversial decisions, which has made players skeptical of their motives.
A Deeper Dive: Species vs. Lineage
Zachariah presents an alternative argument, stating that the term “species” feels more scientifically accurate, as many fantasy creatures are biologically distinct from humans. However, he acknowledges that terms like “lineage” or even a more mythical-sounding alternative might better suit the fantasy aesthetic. Ash agrees but adds that language naturally evolves over time, and it’s the responsibility of game designers to adapt accordingly.
Criticism of Wizards of the Coast’s Motives
While neither Ash nor Zachariah takes issue with the change itself, both criticize WotC for what they see as disingenuous motives. Zachariah argues that many of WotC’s decisions in recent years, including the shift in terminology, feel like performative pandering rather than genuine attempts to improve the game. Ash echoes these concerns, emphasizing that WotC seems more focused on making money than fostering positive changes in the TTRPG community.
Empowering Players to Choose
The hosts end their discussion on a positive note, reminding listeners that TTRPGs are unique in that players have full control over their own games. If players prefer to keep using the term “race” at their table, nothing is stopping them from doing so. The true beauty of TTRPGs lies in the freedom they offer to create and shape a world according to the group’s preferences.
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